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Empire of Sin System Requirements

Empire of Sin System Requirements

Empire of Sin is an upcoming video game develop by Romero Games. It is publish by Paradox Interactive. It is to be release in the second quarter of 2020 for Microsoft Windows, macOS, PlayStation 4, Xbox One, and Nintendo Switch. In the game, the player is playing the role of one of several mob bosses inspire by real-life figures in Chicago during the Prohibition era. The player uses their boss to control the actions of their underlings to take over opponents’ business and recruit new members to their cause while defending their own empire from the other bosses.

Empire of Sin System Requirements

Here are the minimum system Requirements

  • CPU: Intel Core i3-530 2.9GHz Or AMD Phenom II X3 720
  • Graphics: Nvidia GeForce GTX 555 (OEM) or AMD Phenom II X4 B60
  • RAM: 4 GB
  • Windows: Windows 7,8,8.1 and 10 (64 Bit)
  • DirectX: DX 12
  • HDD Space: 6 GB

Here are adjustable system requirements

  • CPU: Intel Core i3-4150 3.5GHz Or AMD FX-8320
  • Graphics: Nvidia GeForce GTX 750 or AMD Radeon Radeon R7 260X v2
  • RAM: 6 GB
  • Windows: Windows 7,8,8.1 and 10 (64 Bit)
  • DirectX: DX 11
  • HDD Space: 6 GB

Here are the recommended system requirements

  • CPU: Intel Pentium G4600 3.6GHz Or AMD APU A10-7700k Quad-Core
  • Graphics: Nvidia GeForce GTX 750 Ti or AMD Radeon HD 5870 2048MB
  • RAM: 6 GB
  • Windows: Windows 7,8,8.1 and 10 (64 Bit)
  • DirectX: DX 11
  • HDD Space: 6 GB

Trailer

Game play

Empire of Sin plays as a real-time simulation game with the player taking the role of a crime boss in the Prohibition era, starting anew in 1920 and trying to gain control of Chicago by 1933. As the boss, they can enlist up to 16 underlings from 60 potential ones to manage their empire of questionable businesses, such as speakeasies, casinos, and brothels, protecting them from the law and rival mafia gangs, while trying to extend their own influence by taking over others. The game uses alcohol as a type of currency to extend the empire’s influence. Alcohol can be made by breweries under the player’s control, given to the player by allies, or rewarded as part of completing various missions. The quality of alcohol can impact its influence; poor quality alcohol can be made cheaply and initially sold at a high profit, but over time will lose its value.

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