Knockout City System Requirements

Knockout City System Requirements

Knockout City System Requirements

Knockout City is upcoming action video game. It is develop by Velan Studios and publish by Electronic Arts. The game will release for Microsoft Windows, Nintendo Switch. PlayStation 4, PlayStation 5, Xbox One and Xbox Series X and Series S in May 2021. Valheim System Requirements

Knockout City is a team-base competitive multiplayer video game whose gameplay rules resemble dodgeball. The player’s goal is to attack enemies from the opposing team by knocking them out with a ball. There are several types of balls in the game, including the Moon Ball, which allows the player holding the ball to jump higher, and the Bomb Ball.

Which is a time bomb that explodes on impact. A player can also throw another player as a ball. Players can either quickly throw the ball or charge up the ball for Ultimate Throw, which takes more time but it locks onto nearby enemies automatically and results in an more effective attack.

Knockout City System Requirements

Here are the minimum system Requirements

  • CPU: Intel Core i3-6300 3.8GHz Or AMD APU A12-9800 4-Core 3.8GHz
  • Graphics: Nvidia GeForce GTX 660 1GB or AMD Radeon R7 370
  • RAM: 8 GB
  • Windows: Windows 7,8,8.1 and 10 (64 Bit)
  • DirectX: DX 11
  • HDD Space: 15 GB

Here are adjustable system requirements

  • CPU: Intel Core i5-4440S 2.8GHz Or AMD FX-8150
  • Graphics: Nvidia GeForce GTX 750 Ti or AMD Radeon R9 290x 4GB
  • RAM: 8 GB
  • Windows: Windows 7,8,8.1 and 10 (64 Bit)
  • DirectX: DX 11
  • HDD Space: 15 GB

Here are the recommended system requirements

  • CPU: Intel Core i5-6600 3.3GHz Or AMD FX-8370
  • Graphics: Nvidia GeForce GTX 970 4GB Or AMD Radeon R9 390
  • RAM: 16 GB
  • Windows: Windows 8,8.1 and 10 (64 Bit)
  • DirectX: DX 11
  • HDD Space: 15 GB

Trailer

Development

Knockout City is currently develop by Velan Studios, which previously work on Mario Kart Live: Home Circuit (2020). The team, which has about 85 employees, spent four years developing the game.  Velan Studios describe the game as a “dodgebrawl” title, and its CEO, Karthik Bala, added that the team chose dodgeball to be the game’s core gameplay loop because it was considered to be an “intuitive” sport.

The game was designed to be accessible for both newcomers, while complex enough for competitive players.[5] Velan Studios built an engine named Viper to power the game and created a programming script named V-script, which aimed at countering network latency

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