Ubisoft Project delays after the success of Assassin`s Creed Origins
Ubisoft delayed many project beacuse of success of the Assassin`s Creed Origins. As the game got the blockbuster opening and gave healthy profit to the ubisoft company.
Ubisoft has delayed the project of Far Cry 5 and The crew 2. Relaese date of Far Cry 5 is push back from 27 Faburary to 27 March.
After Unity, and to a lesser degree syndicate. Struggled to maintain the history hopping series’ momentum. Ubisoft took a break from its annual release cycle to give the struggling franchise room to breathe.
Laster two years and it looks like the decision paid off. Ubisoft seems pleased with the performance of AC Origins. Believes the long wait had a “very positive impact” on the game’s commercial and critical reception.
As a result of that success, Ubisoft says it now feels comfortable investing in additional development time for its future releases.
“This decision is in line with our strategic vision of developing even more engaging and higher quality experiences for gamers,” said Ubisoft Worldwide Studios executive director, Christine Burgess-Quémard.
“Taking more time with Assassin’s Creed Origins enabled our talented development team to fully express their creative vision. As expected, this had a very positive impact on the game’s quality and largely participated to its commercial success.
“Taking a similar approach, we have decided to invest additional development time in three upcoming games.”
Assassin`s Creed: Origins
Having a love/hate relationship with the series, I played AC: Origins. Not 100% (too much content!), but finished the main plot line, and it really was quite solid for something of its size and scope. There was the occasional hilarious animation glitch – about twice in my playthrough – but no gamebreakers, broken quests, or ‘time to quit and reload’. The quests are very nicely freeform – if the targets die the quest is a success, no matter how they die. There are also a ridiculous amount of things to do, probably because of the extra time.
It was quite a nice change to play a new AAA game that wasn’t obviously developed with ‘ship it barely playable, day one patch, then start patching the heck out of it.’ Good job on this one, Ubisoft.